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Nintendo has revealed in a new interview with IGN that Donkey Kong Bananza was originally planned for the Switch 1. Producer Kenta Motokura and director Kazuya Takahashi explained that the game was being built on Switch 1 with the same voxel technology used to create the destructible environments.
Takahashi does clarify that their interest in the console went beyond mere processing power; the game makes use of aspects like mouse controls to direct Pauline during co-op play, and it also comes up during Bananza ’s art-sculpting voxel mode.
Mario Kart World on Nintendo Switch 2 brings back 14 retro courses from classic games, but which ones received the best remake treatment?
Donkey Kong Bananza, launching next week, is a Switch 2 exclusive. But that wasn’t always the case. According to Nintendo, it was originally conceived as a Switch 1 title.
You see, Mario Kart World never explicitly gave you the option to simply race on a three-lap track in the first place. During online play, you could pick between three tracks that
Mario Kart World players on Nintendo Switch 2 are unhappy about a feature Nintendo removed that was in Mario Kart 8.
Nintendo’s reputation as a stubborn company that doesn’t understand modern expectations could persist for Switch 2
On the surface, Rewind sounds pretty simple. As long as you’re playing single-player in Mario Kart World, you can tap the down button on the D-Pad and reset your driver’s position to where they were a couple seconds ago. Hold down the button and your driver will Rewind even further back in time. Straightforward, right?