In an alternate universe, Renderware would have kept growing under Rockstar. There’s a particular reason GTA changed in visual identity completely when it entered the HD Universe. Now, we know a ...
It was only recently that the renderware engine was anything more than a heaping pile of suck. It used to give very poor performance, at least on the PC (this is in the pre and early days of 3d ...
A new Gamasutra interview with Electronic Arts chief creative officer and executive VP William "Bing" Gordon (pictured left) sheds some light on a number of hot topics surrounding the company, from ...