It's been a few weeks since the last devlog. However I've spent a fair bit of time working on pathfinding and path following - and improving Construct along the way! This is a complex part of the ...
I recently worked on a path-finding algorithm used to move an AI agent into an organically generated dungeon. It's not an easy task but because I've already worked on Team Fortress 2 cards in the past ...
Researchers at the University of Kent, UK, introduced LiteRBS (Lightweight and Rapid Bidirectional Search), a novel grid-based pathfinding algorithm designed for efficient and scalable navigation in ...
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