(The Conversation) — As video games such as ‘Black Myth: Wukong,’ with strong religious themes, gain popularity, a course uses the interactive experience to teach students about the role of religion.
When I was a teenager in the early 1980s, I realized the potential of using video games in education. The same high school classmates who couldn’t pass a test at school could somehow remember what ...
Incorporating game elements into lessons helps students feel more motivated and excited to participate. As a fourth-grade teacher, I’ve seen how gamification can transform a regular lesson into ...
I learned quite a bit from a tiny robot named 2-XL. If you’re not an official Old™ like me, you may not remember this kids’ toy, which first appeared in 1978, and was a glorified 8-track cassette ...
With winter semester coming to an end, students across the Brigham Young University campus took time to reflect on what this ...